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3Ds Studio Max Tutorials
:: 3Ds Graphics Tutorials
Create a Glass Bowl
Okay, lets start using Lightwave for real then. Keep your Modeler running, and to the top left, click the "File" pull-down menu and select "Close All Objects". This will clear the Modeler so we can start over with our new project...
Getting to know Layout
As I mentioned before, the Layout is used for completing your scenes. This is where you load in the objects you've created, edit lights & cameras, animate things etc. As in Modeler, you can now customize almost everything to fit your own needs...
Adjusting Camera & Light
Since we already have the objects loaded into Layout, we can now start adjusting the scene of how we want the final render to look (If you don't have the objects loaded, click the "Items" Tab at the top of Layout, select "Add -> Load Object",then browse to where you saved it and load it in)...
Lightwave 7.5 Beginners Guide
Welcome to the Lightwave 7.5 Beginners Guide! Get to know the interface for one of the most popular 3D creation and manipulation tools.
Milkshape Basics
AXIS EXPLANATIONThis is just a brief exlpantion of the different AXISsses :) OK, X is across(horizontal) and Y is up (vertical) like on a graph, Z is into/out of the screen in the front view, its forward and backwards relative to your model...
The Zombie - Modelling
SCAN IN YOUR DRAWINGI usually draw a very rough front and side view keeping them in line with each other, then I scan them in, resize to about 500 pixels high, darken the image so that white vertices and lines show up when working over the top in milkshape...
The Zombie - Uv Mapping
SELECTING AND GROUPINGTo start with I selected all the faces in the Head (please read my other tuts for tips on how to select things) Then I pressed REGROUP and re-named the new group HEAD as you can see, now Click HIDE because we dont want that bit in the way...
The Zombie - Skinning
SELECTING THE GROUPSOK, I exported the UV map and opened it up in Photoshop, 1. I created a new layer by clicking the blank page on the bottom of the layer TAB. 2. Then using the Polygon Selection tool, I went around the front of the shirt, then whilst holding SHIFT ...
The Zombie - Bones in CFX
LOAD THE MODELI exported the zombie from milkshape as a MILKSHAPE ASCII.TXT file, ready to be imported into CFX. Then click Windows and choose Material editor, you should see a window popup like in the pic below...
The Zombie - Animation in Character FX
ADD SOME FRAMES1. I Clicked the box marked red and typed 21 to give me 21 frames of animation, I'll add more later. 2. This area is the PLAY/LOOP RANGE markers, by pulling the arrows on either end you can designate which range of frames will play when you press the play button...
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